DIGITAL INNOVATION
  • Pathway
    • Week 1 - Define your project
    • Week 2 - Construct your timeline
    • Week 3 - Relevant Implications
    • Github Setup
    • Award Information
  • Develop a Design
    • Design Overview
    • Year 12 >
      • Conventions and Design - Yr12
      • AS91891 - Design Assessment
    • Year 13 >
      • User Experience Methodologies - Yr13
      • AS91891 - Design Assessment
  • Develop an Outcome
    • Outcome Development
    • Year 12 >
      • Advanced Processes
      • AS91897 - Develop an Advanced Outcome
    • Year 13 >
      • Complex Techniques
      • AS91907 - Develop an Outcome using complex tools
  • Media Outcome
    • Create a Digital Media Outcome
    • Year 12 >
      • Advanced Techniques
      • AS91893 - Media Outcome Advanced Techniques
    • Year 13 >
      • Complex Techniques
      • AS91903 Media Outcome - Complex Techniques
  • Programming
    • Basics
    • Year 12 >
      • Advanced Programming Techniques
      • AS91896 - Advanced Programming
    • Year 13 >
      • Complex Programming Techniques
      • AS91906 - Complex Programming
  • Electronics
    • Basics
    • Year 12 >
      • Advanced Techniques
      • AS91894 - Advanced Electronics
  • Externals
    • 12 Summary
    • 13 Reflective Summary
    • 12 Optional - Computer Science
    • 13 Optional - Computer Science
  • Freyberg Digital

Week 1. Define your project

Getting Started

1.) Create a folder inside your documents called "12DI Your Name" or "13DI Your name".
2.) From now on all project documentation will need to be inside this folder
3.) Download the following "Project Proposal" Document into the base of your folder

​Download the proposal document here

Choosing your project

Choosing your project will be a difficult task, before you select it you need to be able to meet the following specifications:

1.) Is needs to be a digital outcome or have a digital component.
(3D Modelling, programming, electronics with programming, digital media)
2.) It needs to be small in scope.
3.) It needs to have enough complexity to meet the standards
4.) It needs to be able to create up to 14 credits worth of NCEA credits.
5.) You need to have the skills or be able to learn the skills required to develop the outcome.
6.) You need to be motivated to learn the skills required 
7.) Your teacher needs to sign off on the project

Fill in the following document and send it to your teacher for sign off:
​


Digital Components

You must have a digital component in order for your project to be able to be created.
You will need to list the tools you will be using for this project
​This could be but is not limited to:
Picture
Cad Drawings
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Electronics
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Image Editing
Picture
Programming
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Sound editing
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Animation
​

Scope

Picture
Star Dew Valley is a widely complex game
The maker of star dew valley dedicated 4 years of his life to making the game

You have roughly 30 weeks along side other commitments.

You are not going to create star dew valley.

You might however make a barren game like on the right.

​Keep your scope small. 

If you were wanting to make a farming sim then make a mini game where you pick up rocks.
Picture

Complexity and standard selection

In order to meet create your project you will need to pick some standards that make up to 14 credits. Be warned each comes with their own level on complexity.

Please Note: Other standards including digital inquiry, electronics, networking, databases are also available. Please negotiate this with your teacher.

Compulsory Standards

Develop an Outcome

Credits: 6
Description​: This is our main assessment in which you will use project management tools alongside iterative development techniques in order to create your outcome.

​Complexity: Two of each of these

Yr12:
  • saving backup copies with a logical file naming system
  • using collaboration tools
  • using simple version control software applications
  • using tools or systems to plan tasks and milestones
  • adjusting key actions and tasks where appropriate 

Yr13:
  • Agile or waterfall techniques
  • Kanban or scrum boards
  • version control software
  • collaboration tools
  • managing assets. 

External Reflect on an Outcome

Credits:3
​Description: You will need to sit an exam talking about your project that you created.

​Complexity: Good Literacy skills and the ability to reflect on your project.

Optional Assessments

Assessments listed in Red cannot be selected if you are also doing Digital Technology

Outcome Design

Credits: 3
Description: research games similar to yours and apply conventions/ user experience principles to create a design

Complexity: High Literacy skills, your project will need to be able to apply user experience methods.

Programming

Credits: 6

Description: This is the programming assessment that assesses your ability to program your outcome.

Complexity:
2 loops
2 if statements
variables of 2 types
input and output.

and two of the following:

Yr 12:
  • Gui,
  • Modify data in Arrays,
  • Custom functions that return values or use parameters,
  • Multidimensional data,
  • Third party plugins

Yr13: 
  • ​​graphical user interface (GUI) reading from, or writing to, files or other persistent storage
  • object-oriented programming using class(es) and objects defined by the student
  • using types defined by the student
  • using third party or non-core API, library or framework
  • using complex data structures (e.g. stacks, queues, trees). 

Media Outcome

Credits: 4

Description: This assessment looks at advanced/complex tools in media that you used to create your outcome.

Complexity:

Two of these:

Yr 12: 
  • creating or Customising scripts, code or presets
  • using a combination of steps to manipulate or enhance elements
  • using a third-party library
  • ​using composite effects. 
Yr 13:
  • non-core functionality
  • sophisticated digital effects
  • applying industry standards or guidelines
  • responsive design for use on multiple devices
  • integration of original media assets
  • dynamic data handling and interactivity
  • ​automation through scripts. 


External Comp Sci

Credits: 3

Description: This will be an assessment researching a computer science concept.

Possible contexts:
  • AI
  • Security
  • Encryption
  • Error Control Coding
  • Complexability and tractability.

Electronics

Credits: 6

Description: 
​Using a combination of programming and electronics develop an electronics outcome.

Complexity: 
Yr12: Two of These
● using embedded software 
● subsystem level design
● remote control
● advanced printed circuit board (PCB) development 
● data storage (EEPROM)
​● analogue to digital conversion (ADC). 


Yr13: Two of these
● implementing communication protocols e.g. i2C, serial communications   
● wireless transfer of information
● feedback control
● implementing software flags and interrupts
● CAD design, 3D printing, CNC, PCB making
● filtering, noise and EMI suppression. 

Skills

The Skills that you have and need to learn will also shape the scope of your project. If you are highly skilled you can create a bigger project. If not keep to tutorial level outcomes.
​What skills do you already have that will help?
e.g. Skills that I know:

Drawing in illustrator and Pixel Art
Moving left and right in Gadot
Collision detection and storing variables.
What skills do you need to learn?
Try to be as specific as possible about the skills you need to learn. How long is it going to take to learn these skills.

E.g These are the skills I need to learn to create a platformer game:

- Character Jumping - 2 lessons
- Level Scrolling - 2 lessons
- Animation frames 3 lessons

Total 2 weeks.
​



Final Statement - Motivation

From here you have to make a commitment to completing your project.
You will create your own timeline, and if you miss assessment dates on your timeline, you will not get an achieved grade.
​Keep in mind we only get 32 weeks.
Mr Sutherland also needs to sign off on your proposal.

​Be warned you may have your project rejected and have to make changes.

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  • Pathway
    • Week 1 - Define your project
    • Week 2 - Construct your timeline
    • Week 3 - Relevant Implications
    • Github Setup
    • Award Information
  • Develop a Design
    • Design Overview
    • Year 12 >
      • Conventions and Design - Yr12
      • AS91891 - Design Assessment
    • Year 13 >
      • User Experience Methodologies - Yr13
      • AS91891 - Design Assessment
  • Develop an Outcome
    • Outcome Development
    • Year 12 >
      • Advanced Processes
      • AS91897 - Develop an Advanced Outcome
    • Year 13 >
      • Complex Techniques
      • AS91907 - Develop an Outcome using complex tools
  • Media Outcome
    • Create a Digital Media Outcome
    • Year 12 >
      • Advanced Techniques
      • AS91893 - Media Outcome Advanced Techniques
    • Year 13 >
      • Complex Techniques
      • AS91903 Media Outcome - Complex Techniques
  • Programming
    • Basics
    • Year 12 >
      • Advanced Programming Techniques
      • AS91896 - Advanced Programming
    • Year 13 >
      • Complex Programming Techniques
      • AS91906 - Complex Programming
  • Electronics
    • Basics
    • Year 12 >
      • Advanced Techniques
      • AS91894 - Advanced Electronics
  • Externals
    • 12 Summary
    • 13 Reflective Summary
    • 12 Optional - Computer Science
    • 13 Optional - Computer Science
  • Freyberg Digital