DIGITAL INNOVATION
  • Pathway
    • Week 1 - Define your project
    • Week 2 - Construct your timeline
    • Week 3 - Relevant Implications
    • Github Setup
    • Award Information
  • Develop a Design
    • Design Overview
    • Year 12 >
      • Conventions and Design - Yr12
      • AS91891 - Design Assessment
    • Year 13 >
      • User Experience Methodologies - Yr13
      • AS91891 - Design Assessment
  • Develop an Outcome
    • Outcome Development
    • Year 12 >
      • Advanced Processes
      • AS91897 - Develop an Advanced Outcome
    • Year 13 >
      • Complex Techniques
      • AS91907 - Develop an Outcome using complex tools
  • Media Outcome
    • Create a Digital Media Outcome
    • Year 12 >
      • Advanced Techniques
      • AS91893 - Media Outcome Advanced Techniques
    • Year 13 >
      • Complex Techniques
      • AS91903 Media Outcome - Complex Techniques
  • Programming
    • Basics
    • Year 12 >
      • Advanced Programming Techniques
      • AS91896 - Advanced Programming
    • Year 13 >
      • Complex Programming Techniques
      • AS91906 - Complex Programming
  • Electronics
    • Basics
    • Year 12 >
      • Advanced Techniques
      • AS91894 - Advanced Electronics
  • Externals
    • 12 Summary
    • 13 Reflective Summary
    • 12 Optional - Computer Science
    • 13 Optional - Computer Science
  • Freyberg Digital

Complex Processes to develop an DT outcome

AS91907 - Use complex processes to develop a digital technologies outcome



​Time given: 3 school terms


Due date: Tuesday the 29th of October 2024

Standard: AS91907
Version: 1
Level: 3
Credits: 6
Marking schedule
​
NZQA clarifications document (some helpful extra information)
​Documentation template

Brief:

You are embarking upon a journey to develop your own game using unity engine. You will need to decide on a simple game to make and plan out the production of this game.

This assessment judges how well you manage the project and the tools you use to manage this project.

You will be testing and trialling different components of this outcome and then testing it will work as intended.
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Steps to success

A detailed path for your whole project can be found here: Innovation Pathway

In less detail, here are the steps you will undertake when creating this game in unity:

​​1.) Using Trello create a plan for tasks and milestones for the game you are creating.
2.) Think of the simple game that you wish to create. Do some research. Something as simple as flappy bird would be a good first game.
3.) Create a mockup of what in game gameplay will look like.
3.) Discuss and address the relevant implications for the project.
4.) Break the project down into smaller components
5.) Create the different components
6.) Test the different components
7.) Test the outcome functions as intended.
8.) Synthesise your findings and incorporate the conclusions into your product
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​Specifications

For an Achieved grade you will need to:
  • use recognised and appropriate project management tools and techniques* to plan the development of a digital technologies outcome
  • decompose the digital technologies outcome into smaller components
  • trial components of the outcome
  • test that the digital technologies outcome functions as intended
  • address relevant implications

*project management tools and techniques include (but are not limited to):
  • Agile or waterfall techniques
  • Kanban or scrum boards
  • version control software
  • collaboration tools
  • managing assets
​Evidence will need to be gathered in order to ensure that you have used appropriate project management tools and techniques.

​For a Merit grade you will need to meet the Achieved criteria and additionally:
  • effectively use project management tools and techniques to manage development, feedback and/or collaborative processes
  • effectively trial multiple components and/or techniques
  • effectively use information from testing and trial to improve the functionality of the digital technologies outcome

​For an Excellence grade you must meet the Achieved and Merit criteria, and:
  • synthesise information gained from the planning, testing and trialling of components
  • discuss how this information led to the development of a high-quality digital technologies outcome
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  • Pathway
    • Week 1 - Define your project
    • Week 2 - Construct your timeline
    • Week 3 - Relevant Implications
    • Github Setup
    • Award Information
  • Develop a Design
    • Design Overview
    • Year 12 >
      • Conventions and Design - Yr12
      • AS91891 - Design Assessment
    • Year 13 >
      • User Experience Methodologies - Yr13
      • AS91891 - Design Assessment
  • Develop an Outcome
    • Outcome Development
    • Year 12 >
      • Advanced Processes
      • AS91897 - Develop an Advanced Outcome
    • Year 13 >
      • Complex Techniques
      • AS91907 - Develop an Outcome using complex tools
  • Media Outcome
    • Create a Digital Media Outcome
    • Year 12 >
      • Advanced Techniques
      • AS91893 - Media Outcome Advanced Techniques
    • Year 13 >
      • Complex Techniques
      • AS91903 Media Outcome - Complex Techniques
  • Programming
    • Basics
    • Year 12 >
      • Advanced Programming Techniques
      • AS91896 - Advanced Programming
    • Year 13 >
      • Complex Programming Techniques
      • AS91906 - Complex Programming
  • Electronics
    • Basics
    • Year 12 >
      • Advanced Techniques
      • AS91894 - Advanced Electronics
  • Externals
    • 12 Summary
    • 13 Reflective Summary
    • 12 Optional - Computer Science
    • 13 Optional - Computer Science
  • Freyberg Digital