DIGITAL INNOVATION
  • Pathway
    • Week 1 - Define your project
    • Week 2 - Construct your timeline
    • Week 3 - Relevant Implications
    • Github Setup
    • Award Information
  • Develop a Design
    • Design Overview
    • Year 12 >
      • Conventions and Design - Yr12
      • AS91891 - Design Assessment
    • Year 13 >
      • User Experience Methodologies - Yr13
      • AS91891 - Design Assessment
  • Develop an Outcome
    • Outcome Development
    • Year 12 >
      • Advanced Processes
      • AS91897 - Develop an Advanced Outcome
    • Year 13 >
      • Complex Techniques
      • AS91907 - Develop an Outcome using complex tools
  • Media Outcome
    • Create a Digital Media Outcome
    • Year 12 >
      • Advanced Techniques
      • AS91893 - Media Outcome Advanced Techniques
    • Year 13 >
      • Complex Techniques
      • AS91903 Media Outcome - Complex Techniques
  • Programming
    • Basics
    • Year 12 >
      • Advanced Programming Techniques
      • AS91896 - Advanced Programming
    • Year 13 >
      • Complex Programming Techniques
      • AS91906 - Complex Programming
  • Electronics
    • Basics
    • Year 12 >
      • Advanced Techniques
      • AS91894 - Advanced Electronics
  • Externals
    • 12 Summary
    • 13 Reflective Summary
    • 12 Optional - Computer Science
    • 13 Optional - Computer Science
  • Freyberg Digital

Digital Media

AS91893 - Use advanced techniques to to develop a digital media outcome


​Time Given: 3 Weeks of in class time

Due Date: 5pm, 1st of November

Standard: AS91893
Version: 1
Level: 2
Credits: 4
Marking Schedule: Link Here
​Iterative Development Documentation: Link Here

Brief

You are to create a game using unity, but you will be using Assets that you create yourself.

You will need to use "Advanced" tools and techniques. I would recommend using two digital media software packages.
Hints for Success:
Testing your work to improve the quality of it is a big part of web design. Getting and applying feedback will be the difference between Achieved and Merit.

Excellence requires you to undertake Iterative Development. It is recommended that you start with Iterative Development

Specifications

Picture
Glossary of Terms:
NZQA Ranks advanced tools as:
  • Creating or customising scripts, code or presets
  • Using a combination of steps to manipulate or enhance elements
  • Using a third-party library
  • Using composite effects.
You will have to show evidence of using 2 of these with 2 different programs.

This will look different for each program you use, but talk to your teacher or use chat-GPT to find out how to use these for each piece of software.


Advanced Tools & Techniques illustration:
Pixel Selection, Drop Shadows, Gradient Fills, Correcting image distortion, layer masks.

Conventions for Game Design:

Some websites to read through:
https://www.toptal.com/designers/gui/game-ui
https://www.gamesindustry.biz/best-practices-for-designing-an-effective-video-game-ui
​https://www.gamedeveloper.com/design/game-ui-design
For Achieved:
  • Use advanced tools and techniques* such as adobe illustrator, Zbrush, Blender, audacity.
  • Ensure the game art is appropriate for the end users and purpose of the game.
  • Create a final page for references to material that is not yours. It should also answer the questions in the below section.
  • Ensure that any content that is not yours is obtained under fair use (creative commons) etc.
  • Test your outcome as per conventions and the documentation list.
  • Uses Conventions common for video games and video game interfaces.
  • Explain Relevant Implications to web design for an adventure tourism website, discussing why and how these are relevant.
 ​For Merit
  • Same as Achieved
  • Show evidence of how testing your game improved the quality of the outcome. 
  • Show evidence on how using  conventions improved the quality of the outcome.
  • Show evidence (using screenshots) of how your website has addressed relevant implications​
For Excellence
  • ​Same as Achieved and Merit
  • Use Efficient tools and techniques in the outcome's production
  • Demonstrate Iterative improvement throughout the design, development, and testing process that produces a high quality outcome. 
Iterative Improvement
Iterative improvement throughout the process includes:
  • trialling font and colour combinations
  • trialling various layouts for text and images
  • trial draft interactions and icons
  • testing that assets are linked correctly
  • testing for consistency of layout and styles
  • testing the game with potential end users.  This could include proof reading or specific feedback regarding the design, usability and readability. 

You should have an iteration of a design, a developing outcome and then a finished outcome.
Relevant Implications:
Social, Cultural, Legal, Ethical, Intellectual Property, Privacy, Accessibility, Usability, Functionality, Aesthetics, Sustainability and future proofing, End-User Considerations, Health Safety.

Please select at least four of these.
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  • Pathway
    • Week 1 - Define your project
    • Week 2 - Construct your timeline
    • Week 3 - Relevant Implications
    • Github Setup
    • Award Information
  • Develop a Design
    • Design Overview
    • Year 12 >
      • Conventions and Design - Yr12
      • AS91891 - Design Assessment
    • Year 13 >
      • User Experience Methodologies - Yr13
      • AS91891 - Design Assessment
  • Develop an Outcome
    • Outcome Development
    • Year 12 >
      • Advanced Processes
      • AS91897 - Develop an Advanced Outcome
    • Year 13 >
      • Complex Techniques
      • AS91907 - Develop an Outcome using complex tools
  • Media Outcome
    • Create a Digital Media Outcome
    • Year 12 >
      • Advanced Techniques
      • AS91893 - Media Outcome Advanced Techniques
    • Year 13 >
      • Complex Techniques
      • AS91903 Media Outcome - Complex Techniques
  • Programming
    • Basics
    • Year 12 >
      • Advanced Programming Techniques
      • AS91896 - Advanced Programming
    • Year 13 >
      • Complex Programming Techniques
      • AS91906 - Complex Programming
  • Electronics
    • Basics
    • Year 12 >
      • Advanced Techniques
      • AS91894 - Advanced Electronics
  • Externals
    • 12 Summary
    • 13 Reflective Summary
    • 12 Optional - Computer Science
    • 13 Optional - Computer Science
  • Freyberg Digital